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While vehicles in the Grand Theft Auto series are loosely based on real-world makes and models, custom vehicle models such as this Audi R8 are a popular form of modification throughout the GTA community. User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community ...
Given sufficient graphics processing power even graphics programmers would like to use better formats, such as floating point data formats, to obtain effects such as high-dynamic-range imaging. Many GPGPU applications require floating point accuracy, which came with video cards conforming to the DirectX 9 specification.
However, if there are two high-end graphics cards installed and the SLI bridge is omitted, the performance will suffer severely, as the chipset does not have enough bandwidth. Configurations include: Two-way, three-way, and four-way SLI uses two, three, or four individual graphics cards respectively. Two GPUs on one graphics card.
Amongst the notable discrete graphics card vendors, ATI Technologies — acquired by AMD in 2006 and since renamed to AMD — and NVIDIA are the only ones that have lasted. During 2022 Intel entered the discrete GPU market with the Arc series and has three more generations confirmed on two year release schedules.
The development of OpenTTD was driven by the desire to extend the abilities of Transport Tycoon Deluxe to support user-made additions to the graphics and gameplay, as well as the desires of users to play the game on more modern operating systems and alternative computer architectures which the original game (released in 1994 for DOS and programmed in assembly language) did not support.
The GeForce RTX, in the form of models 2080 and 2080 Ti, became the first consumer-oriented brand of graphics card that can perform ray tracing in real time, [41] and, in November 2018, Electronic Arts' Battlefield V became the first game to take advantage of its ray tracing capabilities, which it achieves via Microsoft's new API, DirectX ...
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
Since one of the back buffers is always complete, the graphics card never has to wait for the software to complete. Consequently, the software and the graphics card are completely independent and can run at their own pace. Finally, the displayed image was started without waiting for synchronization and thus with minimum lag. [1]