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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  3. Golly (program) - Wikipedia

    en.wikipedia.org/wiki/Golly_(program)

    It includes a hashlife algorithm that can simulate the behavior of very large structured or repetitive patterns such as Paul Rendell's Life universal Turing machine, [4] and that is fast enough to simulate some patterns for 2 32 or more time units. [5] It also includes a large library of predefined patterns in Conway's Game of Life and other ...

  4. Lenia - Wikipedia

    en.wikipedia.org/wiki/Lenia

    A sample autonomous pattern from Lenia. An animation showing the movement of a glider in Lenia. Lenia is a family of cellular automata created by Bert Wang-Chak Chan. [1] [2] [3] It is intended to be a continuous generalization of Conway's Game of Life, with continuous states, space and time.

  5. Life without Death - Wikipedia

    en.wikipedia.org/wiki/Life_without_Death

    The number of live cells per generation of the pattern shown above demonstrating the monotonic nature of Life without Death. Life without Death is a cellular automaton, similar to Conway's Game of Life and other Life-like cellular automaton rules. In this cellular automaton, an initial seed pattern grows according to the same rule as in Conway ...

  6. Glider (Conway's Game of Life) - Wikipedia

    en.wikipedia.org/wiki/Glider_(Conway's_Game_of_Life)

    The glider is a pattern that travels across the board in Conway's Game of Life. It was first discovered by Richard K. Guy in 1969, while John Conway's group was attempting to track the evolution of the R-pentomino. Gliders are the smallest spaceships, and they travel diagonally at a speed of one cell every four generations, or /

  7. Life simulation game - Wikipedia

    en.wikipedia.org/wiki/Life_simulation_game

    Artificial life games and life simulations find their origins in artificial life research, including Conway's Game of Life from 1970. [1] But one of the first commercially viable artificial life games was Little Computer People in 1985, [1] a Commodore 64 game that allowed players to type requests to characters living in a virtual house. The ...

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  9. Zero-player game - Wikipedia

    en.wikipedia.org/wiki/Zero-player_game

    A game that evolves as determined by its initial state, requiring no further input from humans is considered a zero-player game. [3] Cellular automaton games that are determined by initial conditions including Conway's Game of Life are examples of this. [4] [5]