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PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios.The game, which was inspired by the Japanese film Battle Royale (2000), is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction.
The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software , game soundtracks , videos, and sells hardware made by Valve, such as the Index and Steam Deck .
PUBG Mobile [b] is a free-to-play battle royale video game co-developed by LightSpeed & Quantum Studio and PUBG Studios. It is a mobile game adaptation of PUBG: Battlegrounds . It was initially released for Android and iOS on 19th of March 2018.
Krafton Inc. (Korean: 주식회사 컴퍼니 크래프톤) is a South Korean video game publisher and holding company based in Bundang District, Seongnam.It was created in November 2018 to serve as the parent company for Bluehole, founded by Chang Byung-gyu in Seoul in March 2007, and its subsidiaries.
Double-A games generally tend to be priced lower compared to triple-A games. Examples of games considered to be double-A titles include PUBG: Battlegrounds and DayZ. [31] As of 2022 game publishers and studios that are currently considered to be AA include Devolver Digital, Warhorse Studios, Obsidian Entertainment, Hazelight Studios, and ...
Restore power, speed and stability with over 200 critical tests and 50 tools using the go-to solution for ultimate PC performance and trouble-free computing.
LTS applies the tenets of reliability engineering to the software development process and software release life cycle.Long-term support extends the period of software maintenance; it also alters the type and frequency of software updates to reduce the risk, expense, and disruption of software deployment, while promoting the dependability of the software.
In developing games as a service, where consumer expectation is already set to expect continual updates to the game, the rigor on software testing in the early stages of release may be forgone as to get the title out to players faster, accepting that software bugs may be present but will be fixed when the next update is released. [8]