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Shoot-'Em-Up Construction Kit (a.k.a. SEUCK) is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw (part of Palace Software) in 1987. It allows the user to make simple shoot 'em ups by drawing sprites and backgrounds and editing attack patterns.
The Afterburner lighting kit by Triton Labs is an aftermarket modification to the Game Boy Advance in which a frontlight is installed into the unit. [ 1 ] [ 2 ] Afterburner was discontinued after the Game Boy Advance SP released because it had a built-in light (front light).
Adventure Construction Set (ACS) is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ACS was published by Electronic Arts in 1984 for the Commodore 64, then for the Apple II, Amiga, and MS-DOS.
Arcade Game Construction Kit is a 1988 game creation system for making action video games. [1] [2] It was developed by Mike Livesay and published by Broderbund for the Commodore 64 on four floppy disks. The program uses a joystick-driven menu system and includes six pre-made games to learn from and play.
(1982) by Universal was the first hit arcade game sold as a conversion kit. [5] [6] After the golden age of arcade video games came to an end circa 1983, the arcade video game industry began recovering circa 1985 with the arrival of software conversion kit systems, such as Sega's Convert-a-Game system, the Atari System 1, and the Nintendo VS.
The Hydra comes with the large book (800+ pages [6]) "Game programming for the propeller powered HYDRA", a CD with extensive software including demo games and a second book by LaMothe, a keyboard, a mouse, a NES keypad, USB and audio/video cables, a 128 KB "memory card", [7] an experimenter card and a power supply.
An Xbox Debug Kit, intended for game developers on porting PC games to the Xbox. Game development kits (GDK) are specialized hardware and software used to create commercial video games for game consoles. They may be partnered with game development tools, special game engine licenses, and other middleware to aid video game development.
Nvidia 3D Vision (previously GeForce 3D Vision) is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses.