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  2. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    The axis-aligned minimum bounding box for a given set of data objects is easy to compute, needs only few bytes of storage, and robust intersection tests are easy to implement and extremely fast. There are several desired properties for a BVH that should be taken into consideration when designing one for a specific application: [ 1 ]

  3. Axis-aligned minimum bounding box - Wikipedia

    en.wikipedia.org/wiki/Minimum_bounding_box

    A sphere enclosed by its axis-aligned minimum bounding box (in 3 dimensions) In geometry, the minimum bounding box or smallest bounding box (also known as the minimum enclosing box or smallest enclosing box) for a point set S in N dimensions is the box with the smallest measure (area, volume, or hypervolume in higher dimensions) within which all the points lie.

  4. Bounding volume - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume

    In many applications the bounding box is aligned with the axes of the co-ordinate system, and it is then known as an axis-aligned bounding box (AABB). To distinguish the general case from an AABB, an arbitrary bounding box is sometimes called an oriented bounding box (OBB), or an OOBB when an existing object's local coordinate system is used ...

  5. Bounding interval hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_interval_hierarchy

    The key feature of the BIH is the storage of 2 planes per node (as opposed to 1 for the kd tree and 6 for an axis aligned bounding box hierarchy), which allows for overlapping children (just like a BVH), but at the same time featuring an order on the children along one dimension/axis (as it is the case for kd trees).

  6. Quadtree - Wikipedia

    en.wikipedia.org/wiki/Quadtree

    A tree-pyramid (T-pyramid) is a ... // Axis-aligned bounding box stored as a center with half-dimensions // to represent the boundaries of this quad tree AABB ...

  7. Slab method - Wikipedia

    en.wikipedia.org/wiki/Slab_method

    In computer graphics, the slab method is an algorithm used to solve the ray-box intersection problem in case of an axis-aligned bounding box (AABB), i.e. to determine the intersection points between a ray and the box.

  8. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    If one chooses axis-aligned bounding boxes, one gets AABBTrees. Oriented bounding box trees are called OBBTrees. Some trees are easier to update if the underlying object changes. Some trees can accommodate higher order primitives such as splines instead of simple triangles.

  9. Axis-aligned object - Wikipedia

    en.wikipedia.org/wiki/Axis-aligned_object

    In geometry, an axis-aligned object (axis-parallel, axis-oriented) is an object in n-dimensional space whose shape is aligned with the coordinate axes of the space. Examples are axis-aligned rectangles (or hyperrectangles), the ones with edges parallel to the coordinate axes. Minimum bounding boxes are