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Is the official record holder Kadour Ziani (with 5'11", 56" Vertical Jump)? Is the unofficial record by Yan Zhi Cheng (97", he used two legs to set off which made it unofficial, but apparently it was mentioned in the Guinness Book of Records of 1989)? -- 82.170.113.123 ( talk ) 14:00, 19 March 2013 (UTC) [ reply ]
Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1] Game-Maker also was sold under various names by licensed distributors in ...
The first macOS compatible version of program was released in 2009, [40] allowing games to be made for two operating systems with minimal changes. Version 8.1 (April 2011) sees the name changed to GameMaker (lacking a space) to avoid any confusion [41] with the 1991 software Game-Maker.
Category for free and open-source and proprietary software that runs on various operating systems, that is used to develop video games. Subcategories This category has the following 7 subcategories, out of 7 total.
A game programmer is a software engineer who primarily develops video games or related software (such as game development tools). The game's codebase development is handled by programmers. [ 106 ] [ 107 ] There are usually one to several lead programmers , [ 108 ] who implement the game's starting codebase and overview future development and ...
PBS/WMHT Games in Education Conference [1] [2] Moddb.com Top 100 Mod/Game of the Year 2008 [3] Many various Moddb.com interviews and features [4] Slashdot.org Article - Involving Kids In Free Software Through Games? [5] Total PC Gaming Magazine, February 2009; Podcast interview with Michael Tomaino [6] PC Format Magazine, issue 232, November 2009
The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.
First released as a GPL-licensed DirectX 9 game engine for Microsoft Windows with Python programming on October 27, 2007, it later became proprietary software with Construct 2, as well as switching its API technology from DirectX to NW.js and HTML5, as well as removing Python and adding JavaScript support and its plugin SDK in 2012, [7] and ...