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  2. Persistent world - Wikipedia

    en.wikipedia.org/wiki/Persistent_world

    A form of simulated persistence referred to as "pseudo-persistence" has been used in both video games and pervasive games. Pseudo-persistence means making relevant world data available when the relevant players reconnect to the world instance. In a mobile game, a virtual world might exist on a distributed collection of mobile devices.

  3. The Persistence - Wikipedia

    en.wikipedia.org/wiki/The_Persistence

    [8] [9] A modified version of the game, which allows players to play the game without using any VR headset, was released on 21 May 2020 for PC, PS4, Xbox One and Nintendo Switch. [10] [11] The Persistence Enhanced was released for PC, PlayStation 5 and Xbox Series X and Series S on 4 June 2021. Players who owned the game on PS4, Xbox One or PC ...

  4. YouTube VR - Wikipedia

    en.wikipedia.org/wiki/YouTube_VR

    YouTube VR allows for access to all YouTube-hosted videos, but particularly supports headset access for 360° and 180°-degree video (both in 2D and stereoscopic 3D). The interface shows videos behind two floating panels, with the video description and comments showing on the left panel and related videos or playlists showing on the right panel.

  5. Virtual reality roller coaster - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_roller_coaster

    A train of the Superman – The Ride virtual reality roller coaster at the Six Flags New England theme park. Riders are wearing Gear VR virtual reality headsets. While virtual reality roller coaster simulations quickly became quite popular after the appearance of the Oculus Rift, it showed that dizziness and motion sickness, known as virtual reality sickness, would be a major problem. [9]

  6. Persistence - Wikipedia

    en.wikipedia.org/wiki/Persistence

    Persistence (discontinuity), a concept in geotechnical engineering; Persistence (linguistics), a principle of grammaticalization; Persistence (psychology), a personality trait; Persistence of vision, a theory on how the illusion of motion in films is achieved; Persistence forecasting, predicting the future to be the same as the present

  7. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  8. YouTube Kids - Wikipedia

    en.wikipedia.org/wiki/YouTube_Kids

    YouTube Kids has faced criticism from advocacy groups, particularly the Fairplay Organization, for concerns surrounding the app's use of commercial advertising, as well as algorithmic suggestions of videos that may be inappropriate for the app's target audience, as the app has been associated with a controversy surrounding disturbing or violent ...

  9. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.