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Nesplora Aula is a psychological test in virtual reality that measures attentional processes in children from 6 to 16 years of age. It is a level III C Continuous Performance Test (CPT) that combines auditory and visual stimuli in a virtual environment: a school classroom, alive and organic, with the distractors of that environment.
The main purpose of software is performance and stability testing for GPUs. Users can choose a workload preset, Low to Extreme, or set the parameters by custom. The benchmark 3D scene is an office of a fictional genius scientist from the middle of the 20th century.
The Standard Performance Evaluation Corporation (SPEC) is a non-profit consortium that establishes and maintains standardized benchmarks and performance evaluation tools for new generations of computing systems. SPEC was founded in 1988 and its membership comprises over 120 computer hardware and software vendors, educational institutions ...
Forte released the VFX1, a PC-powered virtual reality headset that same year. In 1999, entrepreneur Philip Rosedale formed Linden Lab with an initial focus on the development of VR hardware. In its earliest form, the company struggled to produce a commercial version of "The Rig", which was realized in prototype form as a clunky steel ...
Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate. [1]
Get answers to your AOL Mail, login, Desktop Gold, AOL app, password and subscription questions. Find the support options to contact customer care by email, chat, or phone number.
Heaven and other benchmarks by UNIGINE Company are often used by hardware reviewers to compare performance of GPUs [1] [2] [3] and by overclockers for online and offline competitions in GPU overclocking [4] [5]. Running Heaven (or another benchmark by UNIGINE Company) produces a performance score: the higher the numbers, the better the ...
In VirtualLink mode, there were six high-speed lanes active in the USB-C connector and cable: four lanes transmit four DisplayPort HBR 3 video streams from the PC to the headset while two lanes implement a bidirectional USB 3.1 Gen 2 channel between the PC and the headset. Unlike the classic DisplayPort USB-C alternate mode, VirtualLink has no ...