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In Danganronpa 2, she joins Makoto and Byakuya in confronting Junko's Alter Ego. In Danganronpa 3, she becomes involved in the Monokuma Hunter game alongside other Future Foundation members. She is presumably killed by the poison in her wristband as a result of her forbidden action, "passing the fourth time limit with Makoto still alive."
Danganronpa (Japanese: ダンガンロンパ) is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike).The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma.
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Danganronpa V3 continues the same style of gameplay as the first two numbered Danganronpa games, which is split into School Life, Deadly Life, and Class Trial segments. . During School Life, the player interacts with other characters and progresses through the story until coming across a murder victim and entering the Deadly Life, during which they must gather evidence for use in the Class Tri
Danganronpa characters (1 C, 8 P) Danganronpa video games (8 P) ... List of Danganronpa 3: The End of Hope's Peak High School episodes;
Junko Enoshima (Japanese: 江ノ島 盾子, Hepburn: Enoshima Junko) is a fictional character and the main antagonist of Spike Chunsoft's Danganronpa series. Featured as the mastermind in the series' first two games as the true identity of Monokuma, in the spin-off Danganronpa Another Episode: Ultra Despair Girls in the guises of Shirokuma and Kurokuma, and in the prequel light novel ...
In a similar manner to the series' previous game, Danganronpa 2 has two modes of gameplay; School Life, which is split into Daily Life and Despair Life sections, and the Class Trial. In the dating sim-like "Daily Life" section, players interact with other characters and progress through the plot. Conversing with characters during "Free Time ...
Unlike more modern dating sims, the game's plot is progressed through text choices, and as such plays more like graphical text adventures of the time (similar to games such as Famicom Detective Club.) However, The first game which set the standard for the dating sim genre was Dōkyūsei (1992), which relied more on timed events than dialogue ...