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  2. Fantasy Squares Grid Sheets and Mapers Aid Template

    en.wikipedia.org/wiki/Fantasy_Squares_Grid...

    Lewis Pulsipher reviewed Fantasy Squares Grid Sheets and Mapers Aid Template in The Space Gamer No. 48. [1] Pulsipher commented that "Unless you intend to show off your maps as works of art, I don't see the need for this precision. Almost anyone can draw a perfectly adequate circle, star, whatever quicker than he can use a template to help him ...

  3. Associative magic square - Wikipedia

    en.wikipedia.org/wiki/Associative_magic_square

    For instance, the Lo Shu Square – the unique 3 × 3 magic square – is associative, because each pair of opposite points form a line of the square together with the center point, so the sum of the two opposite points equals the sum of a line minus the value of the center point regardless of which two opposite points are chosen. [4]

  4. Geometric magic square - Wikipedia

    en.wikipedia.org/wiki/Geometric_magic_square

    A geometric magic square, often abbreviated to geomagic square, is a generalization of magic squares invented by Lee Sallows in 2001. [1] A traditional magic square is a square array of numbers (almost always positive integers ) whose sum taken in any row, any column, or in either diagonal is the same target number .

  5. Magic cube - Wikipedia

    en.wikipedia.org/wiki/Magic_cube

    An example of a 3 × 3 × 3 magic cube. In this example, no slice is a magic square. In this case, the cube is classed as a simple magic cube.. In mathematics, a magic cube is the 3-dimensional equivalent of a magic square, that is, a collection of integers arranged in an n × n × n pattern such that the sums of the numbers on each row, on each column, on each pillar and on each of the four ...

  6. Siamese method - Wikipedia

    en.wikipedia.org/wiki/Siamese_method

    The Siamese method, or De la Loubère method, is a simple method to construct any size of n-odd magic squares (i.e. number squares in which the sums of all rows, columns and diagonals are identical). The method was brought to France in 1688 by the French mathematician and diplomat Simon de la Loubère , [ 1 ] as he was returning from his 1687 ...

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  8. John R. Hendricks - Wikipedia

    en.wikipedia.org/wiki/John_R._Hendricks

    His interest in magic squares led to higher dimensions: magic cubes, tesseracts, etc. He developed a new diagram for the four-dimensional tesseract. This was published in 1962 when he showed constructions of four-, five-, and six-dimensional magic hypercubes of order three. [1] He later was the first to publish diagrams of all 58 magic ...

  9. Magic cube classes - Wikipedia

    en.wikipedia.org/wiki/Magic_cube_classes

    For the diagonal or pandiagonal classes, one or possibly 2 of the 6 oblique magic squares may be pandiagonal magic. All but 6 of the oblique squares are 'broken'. This is analogous to the broken diagonals in a pandiagonal magic square. i.e. Broken diagonals are 1-D in a 2-D square; broken oblique squares are 2-D in a 3-D cube.