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  2. Grundy's game - Wikipedia

    en.wikipedia.org/wiki/Grundy's_game

    Player 2 now has three choices: splitting the 7-heap into 6 + 1, 5 + 2, or 4 + 3. In each of these cases, player 1 can ensure that on the next move he hands back to his opponent a heap of size 4 plus heaps of size 2 and smaller:

  3. Group action - Wikipedia

    en.wikipedia.org/wiki/Group_action

    In general the smallest set on which a faithful action can be defined can vary greatly for groups of the same size. For example, three groups of size 120 are the symmetric group S 5, the icosahedral group A 5 × Z / 2Z and the cyclic group Z / 120Z. The smallest sets on which faithful actions can be defined for these groups are of size 5, 7 ...

  4. Principles of grouping - Wikipedia

    en.wikipedia.org/wiki/Principles_of_grouping

    Even if the shapes, sizes, and objects are radically different, they will appear as a group if they are close. Refers to the way smaller elements are "assembled" in a composition. Also called "grouping", the principle concerns the effect generated when the collective presence of the set of elements becomes more meaningful than their presence as ...

  5. Recognition-by-components theory - Wikipedia

    en.wikipedia.org/wiki/Recognition-by-components...

    The recognition-by-components theory suggests that there are fewer than 36 geons which are combined to create the objects we see in day-to-day life. [3] For example, when looking at a mug we break it down into two components – "cylinder" and "handle". This also works for more complex objects, which in turn are made up of a larger number of geons.

  6. Fitts's law - Wikipedia

    en.wikipedia.org/wiki/Fitts's_law

    The law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. [1] Fitts's law is used to model the act of pointing , either by physically touching an object with a hand or finger, or virtually, by pointing to an object on a computer monitor ...

  7. Newton's law of universal gravitation - Wikipedia

    en.wikipedia.org/wiki/Newton's_law_of_universal...

    It is a generalisation of the vector form, which becomes particularly useful if more than two objects are involved (such as a rocket between the Earth and the Moon). For two objects (e.g. object 2 is a rocket, object 1 the Earth), we simply write r instead of r 12 and m instead of m 2 and define the gravitational field g(r) as:

  8. Classical mechanics - Wikipedia

    en.wikipedia.org/wiki/Classical_mechanics

    For simplicity, classical mechanics often models real-world objects as point particles, that is, objects with negligible size. The motion of a point particle is determined by a small number of parameters: its position, mass, and the forces applied to it. Classical mechanics also describes the more complex motions of extended non-pointlike objects.

  9. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    Newton's laws are often stated in terms of point or particle masses, that is, bodies whose volume is negligible. This is a reasonable approximation for real bodies when the motion of internal parts can be neglected, and when the separation between bodies is much larger than the size of each.