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This is a list of all Internet Relay Chat commands from RFC 1459, RFC 2812, and extensions added to major IRC daemons. Most IRC clients require commands to be preceded by a slash (" / "). Some commands are actually sent to IRC bots ; these are treated by the IRC protocol as ordinary messages, not as / -commands.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
However, the latency across the network makes possible the kind of race condition described. In this case, heading off race conditions by imposing a form of control over access to the shared resource—say, appointing one server to control who holds what privileges—would mean turning the distributed network into a centralized one (at least ...
Single packets are sent and acknowledged without problems. As a result, a simple ping command fails to detect a duplex mismatch because single packets and their resulting acknowledgments at 1-second intervals do not cause any problem on the network. A terminal session which sends data slowly (in very short bursts) can also communicate successfully.
The Chat Function is divided into: General, Private, Party, Guild, Shout, and Alliance. General - Can be seen by anyone within server within the chatters proximity. Private(@) -Can be used to talk with a player directly and privately. Party(#) - Can be seen by the members of the party you are in.
Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges. Potential contributors to latency in an audio system include analog-to-digital conversion , buffering , digital signal processing , transmission time , digital-to-analog conversion , and the speed of ...
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In general ChatScript aims to author extremely concisely, since the limiting scalability of hand-authored chatbots is how much/fast one can write the script. Because ChatScript is designed for interactive conversation, it automatically maintains user state across volleys.