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  2. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Four bags with three marbles per bag gives twelve marbles (4 × 3 = 12). Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit.

  3. Multiplication and repeated addition - Wikipedia

    en.wikipedia.org/wiki/Multiplication_and...

    Multiplication can also be thought of as scaling. In the above animation, we see 3 being multiplied by 2, giving 6 as a result. One theory of learning multiplication derives from the work of the Russian mathematics educators in the Vygotsky Circle which was active in the Soviet Union between the world wars. Their contribution is known as the ...

  4. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  5. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    In algebra, it is a notation to resolve ambiguity (for instance, "b times 2" may be written as b⋅2, to avoid being confused with a value called b 2). This notation is used wherever multiplication should be written explicitly, such as in " ab = a ⋅2 for b = 2 "; this usage is also seen in English-language texts.

  6. Integration by parts - Wikipedia

    en.wikipedia.org/wiki/Integration_by_parts

    3.4.2 Decay of Fourier transform. 3.5 Use in operator theory. 3.6 Other applications. ... Integrating the product rule for three multiplied functions, () ...

  7. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  8. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    Trachtenberg defined this algorithm with a kind of pairwise multiplication where two digits are multiplied by one digit, essentially only keeping the middle digit of the result. By performing the above algorithm with this pairwise multiplication, even fewer temporary results need to be held.

  9. Square–cube law - Wikipedia

    en.wikipedia.org/wiki/Square–cube_law

    If the sides of the cube were multiplied by 2, its surface area would be multiplied by the square of 2 and become 24 m 2. Its volume would be multiplied by the cube of 2 and become 8 m 3. The original cube (1 m sides) has a surface area to volume ratio of 6:1. The larger (2 m sides) cube has a surface area to volume ratio of (24/8) 3:1. As the ...