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  2. Complete Warrior - Wikipedia

    en.wikipedia.org/wiki/Complete_Warrior

    The Hexblade mixes martial prowess with a unique curse ability, the ability to cast arcane spells and good resistance against spells and spell effects. Similar in concept to the sorcerer , the Hexblade is an individual who possesses unnatural jinxes or an evil eye, and uses it towards combat.

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  4. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  5. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  6. The Sentinel (module) - Wikipedia

    en.wikipedia.org/wiki/The_Sentinel_(module)

    UK2 The Sentinel is a 32-page book with an outer folder published by TSR, Inc. in 1983 for the first edition of Advanced Dungeons & Dragons rules. [2] The adventure was written by Graeme Morris, and is the first of two modules in the "Adlerweg" adventure series; it was followed by UK3 The Gauntlet.

  7. The Gauntlet (module) - Wikipedia

    en.wikipedia.org/wiki/The_Gauntlet_(module)

    UK3 The Gauntlet is a 32-page book with an outer folder that was written by Graeme Morris and published by TSR, Inc. in 1984 for the first edition Advanced Dungeons & Dragons rules. [2] The adventure is the second of two modules in the "Adlerweg" series, the sequel to UK2 The Sentinel .

  8. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".

  9. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Advanced Dungeons & Dragons Second Edition screen came packaged with a brief adventure; later editions of that screen, and screens produced for later editions, have instead included character sheets and general reference booklets. A feature of the first edition Dungeon Masters Guide was the random dungeon generator.