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  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  3. Living Books - Wikipedia

    en.wikipedia.org/wiki/Living_Books

    Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.

  4. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play also looks into virtual reality and touches upon the innovative change that can be achieved across the world through it as well as the problems that it can solve. [4] The book includes a "Power Playlist" made up of the various games and tools Burak and Parker mention in Power Play.

  5. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process.

  6. Sesame Street video games - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street_video_games

    Sesame Street A-B-C is an educational Nintendo game featuring two educational video games. The goal of Ernie's Big Splash is to create a series of connections, which include pipes, waterways, sea animals, and some of Ernie's friends including Oscar the Grouch , Bert , Grover , and Cookie Monster that will help Rubber Duckie to make his way to ...

  7. Action-adventure game - Wikipedia

    en.wikipedia.org/wiki/Action-adventure_game

    An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, classical adventure games have situational problems for the player to explore and solve to complete a storyline, involving little to no action. If there is action, it is generally confined to isolated ...

  8. Joan Didion, 'Goodbye to All That' and the struggle to see ...

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  9. Commander Keen in Goodbye, Galaxy - Wikipedia

    en.wikipedia.org/wiki/Commander_Keen_in_Goodbye...

    The team reprised their roles for both Keen Dreams and Goodbye, Galaxy, with the addition of programmer Jason Blochowiak for Goodbye, Galaxy, and changed the game engine and design for the next Keen games: an increase in graphical quality, a pseudo-3D view rather than a side-on view, ramps rather than solely flat surfaces, support for sound ...