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  2. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character . [ 1 ]

  3. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  5. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    The paladin was one of the standard character classes available in the original Player's Handbook. [5] The paladin was one of five subclasses presented in the original Player's Handbook . [ 6 ] : 145 In the 1st edition of Dungeons & Dragons the paladin class had very high ability score prerequisites, and stipulated that only human characters ...

  6. Sorcerer (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Sorcerer_(Dungeons_&_Dragons)

    The sorcerer was included as a character class in the 5th edition Player's Handbook with different subclasses defined by Sorcerous Origin. [7] [8] [9] They are given two Sorcerous Origins to choose from: Draconic Bloodline and Wild Magic. [10] [11] Several sourcebooks since the launch of 5th edition have expanded the number of origin options.

  7. Gnome (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Gnome_(Dungeons_&_Dragons)

    The gnome appeared as a character race in the second edition Player's Handbook (1989). [13] The gnome also appeared in the Monstrous Compendium Volume One (1989). [14] Four gnomish races – forest, rock, tinker, and deep (svirfneblin) – were detailed as player character races in The Complete Book of Gnomes and Halflings (1993). [15]

  8. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    The rogue, formerly known as the thief, is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. [1] A rogue is a versatile character, capable of sneaky combat and nimble tricks.

  9. Barbarian (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Barbarian_(Dungeons_&_Dragons)

    The barbarian is a character class in the Player's Handbook. It encompasses two subclasses, known as primal paths: the Path of the Berserker and the path of the Totem Warrior. The Path of the Berserker archetype heightens a barbarians rage allowing for more savage attacks, while the Totem Warrior imbues them with some animal attributes. [12]