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Self-documenting code is ostensibly written using human-readable names, typically consisting of a phrase in a human language which reflects the symbol's meaning, such as article.numberOfWords or TryOpen. The code must also have a clear and clean structure so that a human reader can easily understand the algorithm used.
All mangled symbols begin with _Z (note that an identifier beginning with an underscore followed by a capital letter is a reserved identifier in C, so conflict with user identifiers is avoided); for nested names (including both namespaces and classes), this is followed by N, then a series of <length, id> pairs (the length being the length of ...
An identifier is the name of an element in the code. There are certain standard naming conventions to follow when selecting names for elements. Identifiers in Java are case-sensitive. An identifier can contain: Any Unicode character that is a letter (including numeric letters like Roman numerals) or digit. Currency sign (such as ¥).
The minimum information contained in a symbol table used by a translator and intermediate representation (IR) includes the symbol's name and its location or address. For a compiler targeting a platform with a concept of relocatability, it will also contain relocatability attributes (absolute, relocatable, etc.) and needed relocation information for relocatable symbols.
In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .
this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running code is a part of. The entity referred to thus depends on the execution context (such as which object has its method called). Different programming languages use these keywords in slightly ...
It supports multiple programming paradigms, including structured, object-oriented programming, and functional programming, and boasts a dynamic type system and automatic memory management. Python's syntax is simple and consistent, adhering to the principle that "There should be one— and preferably only one —obvious way to do it."
In programming languages, name binding is the association of entities (data and/or code) with identifiers. [1] An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages.