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Christian Whitehead, also known as The Taxman, [1] is an Australian video game programmer and designer. [2] He is most recognized for his work creating updated ports of early games in Sega 's Sonic the Hedgehog series, as well as being a lead developer of an original game in the series, Sonic Mania .
Retro Sonic is a 2D Sonic game created by Christian Whitehead. It is the first game to use the Retro Engine (the engine used for the 2011 remaster of Sonic CD), and later merged with two other Sonic fangames, Sonic Nexus and Sonic XG, to form Retro Sonic Nexus, a collaboration project led by Whitehead. [9]
In 2009, independent programmer Christian Whitehead produced a proof-of-concept video of a remastered version of Sonic CD, using his Retro Engine, running on iOS. [ 40 ] [ 41 ] Sega released this version in December 2011 for Android , iOS , PlayStation 3 , and Xbox 360 , and later in January 2012 for Windows via Steam with assistance from ...
Penny's Big Breakaway was developed by Evening Star, a studio founded in 2018 by the developers of Sonic Mania and creatively led by Christian Whitehead. [8] [9] The game was described as “a beautifully stylized, colorful adventure game". [10] The game was first announced as an untitled 3D platform project in October 2021. [11]
Sonic Mania is a 2017 platform video game developed by Christian Whitehead, PagodaWest Games and Headcannon and published by Sega.Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay.
The designers sought to closely replicate the Genesis gameplay; they first focused on perfecting the physics engine before working on the level design and ensuring they meshed. [37] Superstars was developed from scratch using the Unity game engine, [27] [38] though the physics code was translated from the Mania version of Whitehead's Retro ...
Sonic Origins [b] is a 2022 video game compilation developed by Sonic Team and published by Sega.It features remasters of the first four platform games in Sonic the Hedgehog series—Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic CD (1993), and Sonic the Hedgehog 3 & Knuckles (1994)—originally released for the Sega Genesis and the Sega CD.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...