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The Retro Engine was also used by Sega for their compilation Sonic Origins in 2022, which includes remakes of Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic CD, and Sonic 3 & Knuckles (with the music problems solved by compositions of original tracks); Whitehead updated the engine for the release but otherwise had no involvement. [23] [24]
Retro Sonic is a 2D Sonic game created by Christian Whitehead. It is the first game to use the Retro Engine (the engine used for the 2011 remaster of Sonic CD), and later merged with two other Sonic fangames, Sonic Nexus and Sonic XG, to form Retro Sonic Nexus, a collaboration project led by Whitehead. [9]
The team used Whitehead's Retro Engine and aimed for a graphical quality between Genesis and Sega Saturn games. Sonic Mania was released in August 2017 for the Nintendo Switch, PlayStation 4, Xbox One and Windows; it became the highest-rated Sonic game in fifteen years.
Sonic CD was ported to Windows as part of the Sega PC label in 1996, and to the PlayStation 2 and GameCube as part of Sonic Gems Collection in 2005. A remake, developed by Christian Whitehead using the Retro Engine, was released for various platforms in 2011 and as part of the Sonic Origins compilation in 2022.
Arzest sought to replicate the Genesis Sonic gameplay while innovating with new game mechanics, with the Chaos Emerald powers introduced to encourage players to seek all seven. Sonic Superstars was released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on October 17, 2023.
Sonic the Hedgehog [a] (commonly referred to as Sonic '06) is a 2006 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the Sonic the Hedgehog series ' 15th anniversary and as a reboot for seventh-generation video game consoles .
Sonic Triple Trouble 16-Bit is a 2022 platform game created by American indie developer and music composer Noah Copeland. It is an unofficial remake of the 1994 Game Gear game Sonic the Hedgehog: Triple Trouble [a] in the style of the Sonic the Hedgehog games released for the Sega Genesis.
It is built on the GameMaker Studio engine with a style reminiscent of the 16-bit Sonic games. Copeland was inspired to remake Triple Trouble after playing it and thinking it was a "good classic Sonic game buried under 8-bit limitations". [25]