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  2. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. [1] [2] [3]

  3. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The file format is open and has been adopted by other 3D graphics application vendors. The OBJ file format is a simple data-format that represents 3D geometry alone — namely, the position of each vertex , the UV position of each texture coordinate vertex, vertex normals , and the faces that make each polygon defined as a list of vertices, and ...

  4. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    However, this is not always possible. A virtual hand that can select and re-locate virtual objects will work as well. 3D widgets can be used to put controls on objects: these are usually called 3D Gizmos or Manipulators (a good example are the ones from Blender). Users can employ these to re-locate, re-scale or re-orient an object (Translate ...

  5. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  6. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The model describes the process of forming the shape of an object. The two most common sources of 3D models are those that an artist or engineer originates on the computer with some kind of 3D modeling tool, and models scanned into a computer from real-world objects (Polygonal Modeling, Patch Modeling and NURBS Modeling are some popular tools ...

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    After 3D coordinates have been projected onto the image plane, rasterization is primarily a 2D problem, but the 3rd dimension necessitates hidden surface removal. Early computer graphics used geometric algorithms or ray casting to remove the hidden portions of shapes, or used the painter's algorithm , which sorts shapes by depth (distance from ...

  8. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  9. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    A wide variety of import/export scripts that extend Blender capabilities (accessing the object data via an internal API) make it possible to interoperate with other 3D tools. Blender organizes data as various kinds of "data blocks" (akin to glTF), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender ...