Search results
Results from the WOW.Com Content Network
Dexterity (DEX): Dexterity encompasses a number of physical attributes including hand-eye coordination, agility, reflexes, fine motor skills, balance and speed of movement; a high dexterity score indicates superiority in all these attributes. Dexterity affects characters with regard to initiative in combat, ranged attack rolls, armor class ...
Quarterstaff: The Tomb of Setmoth is an interactive fiction role-playing video game developed by Scott Schmitz and Ken Updike and released by Infocom for Macintosh in 1988. The game features a text parser , graphics, a dynamically updated map, and a graphical interface that incorporates Mac OS hierarchical menus .
A quarterstaff (plural quarterstaffs or quarterstaves), also short staff or simply staff is a traditional European polearm, which was especially prominent in England during the Early Modern period. The term is generally accepted to refer to a shaft of hardwood from 6 to 9 feet (1.8 to 2.7 m) long, sometimes with a metal tip, ferrule , or spike ...
The Strong Hero, based on Strength (STR). These heroes are brawny, and they greatly favor melee combat. The Fast Hero, based on Dexterity (DEX). Nimble, quick, and able to evade most incoming attacks. The Tough Hero, based on Constitution (CON). Difficult to take down and can resist most sicknesses. The Smart Hero, based on Intelligence (INT ...
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.
The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
In the 1599 treatise "Paradoxes of Defence" by English gentleman George Silver, the glaive is described as being used in a manner similar to other polearms like the quarterstaff, half pike, bill, halberd, voulge, and partisan. Silver considered this class of polearms superior to all other hand-to-hand combat weapons.