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The online video game platform and game creation system Roblox has numerous games (officially referred to as "experiences") [1] [2] created by users of its creation tool, Roblox Studio. Due to Roblox ' s popularity, various games created on the site have grown in popularity, with some games having millions of monthly active players and 5,000 ...
Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [46] Roblox operates annual Easter egg hunts [52] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...
State of Mind is a 2018 graphic adventure game developed and published by Daedalic Entertainment. A cyberpunk story set in the near future, the game explores transhumanist themes. [1] The game was released for Windows, macOS, Linux, PlayStation 4, Nintendo Switch and Xbox One in August 2018. It received mixed reviews upon release.
Concentrating on a task, one aspect of flow. Flow in positive psychology, also known colloquially as being in the zone or locked in, is the mental state in which a person performing some activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity.
Flow (psychology), the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus; Mental factors (Buddhism), aspects of the mind that apprehend the quality of an object, and that have the ability to color the mind; Mental representation, a hypothetical internal cognitive symbol
State of Mind (Raul Midón album), or the title song, 2005; A State of Mind, by E.M.D., 2008; State of Mind, or the title song, by Dizzy Wright, 2014; State of Mind EP, by Clockwork Radio, or the title song, 2010; State of Mind, by the Faim, 2019; State of Mind, by Kary Ng, 2014; State of Mind, by Lovex, 2013; State of Mind, by Wave, 2002
Integral theorist Ken Wilber has tried to integrate eastern and western models of the mind, using the notion of "lower" and "higher" consciousness. In his book The Spectrum of Consciousness Wilber describes consciousness as a spectrum with ordinary awareness at one end, and more profound types of awareness at higher levels. [ 25 ]
Flow (stylized as flOw) is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis , it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany , with assistance from Santa Monica Studio .