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Adobe AIR (also known as Adobe Integrated Runtime and codenamed Apollo) is a cross-platform runtime system currently developed by Harman International, in collaboration with Adobe Inc., for building desktop applications and mobile applications, programmed using Adobe Animate, ActionScript, and optionally Apache Flex. It was originally released ...
Adobe released the first beta of Flex 3, codenamed Moxie, in June 2007. Major enhancements include integration with the new versions of Adobe's Creative Suite products, support for AIR (Adobe's new desktop application runtime), and the addition of profiling and refactoring tools to the Flex Builder IDE.
In version 1.2.x the application remained Mac OS X only, supporting OS X (Intel) 10.5 or later. It included a significant number of improvements including the use of Adobe's AIR installer system, removing the need for users to manually install the AIR runtime. Version 1.2.x was the final version to be released during the Integra Project.
Project Alchemy was commercially released as the Flash Runtime C++ Compiler. [9] In 2013, Adobe open-sourced the Flash Runtime C++ Compiler as CrossBridge, and released it on the GitHub code hosting website. [17] The "Premium Features" were also made free for use, and no longer required licensing or royalties. [18]
OpenFL contains Haxe ports of major graphical libraries such as Away3D, [11] [12] [13] Starling, [14] [15] Babylon.js, [16] Adobe Flash and DragonBones. [ 17 ] [ 18 ] Due to the multi-platform nature of OpenFL, such libraries usually run on multiple platforms such as HTML5, Adobe AIR and Android/iOS.
Adobe Flash Builder (previously known as Adobe Flex Builder) [3] is an integrated development environment (IDE) built on the Eclipse platform that speeds development of rich Internet applications (RIAs) and cross-platform desktop applications, particularly for the Adobe AIR platform. Adobe Flash Builder 4 is available in two editions: Standard ...
Also in 2008, Adobe released the first version of Adobe Integrated Runtime (later re-branded as Adobe AIR), a runtime engine that replaced Flash Player, and provided additional capabilities to the ActionScript 3.0 language to build desktop and mobile applications. With AIR, developers could access the file system (the user's files and folders ...
Starling was initiated in 2011 by Adobe shortly after introducing the Stage3D API in their AIR and Flash run-time systems. Stage3D allows utilizing the GPU inside the Flash Player via a low-level API; Starling should simplify the transition for developers by providing an accompanying high-level API built on top of Stage3D. [4]