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A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models
A graph, in general, consists of several vertices, some pairs connected by edges. In a directed graph, edges are directed lines or arcs. The webgraph is a directed graph, whose vertices correspond to the pages of the WWW, and a directed edge connects page X to page Y if there exists a hyperlink on page X, referring to page Y.
A "harmonious labeling" on a graph G is an injection from the vertices of G to the group of integers modulo k, where k is the number of edges of G, that induces a bijection between the edges of G and the numbers modulo k by taking the edge label for an edge (x, y) to be the sum of the labels of the two vertices x, y (mod k). A "harmonious graph ...
The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...
In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.
A graph with 6 vertices and 7 edges where the vertex number 6 on the far-left is a leaf vertex or a pendant vertex. In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph ...
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.
An arc diagram is a style of graph drawing, in which the vertices of a graph are placed along a line in the Euclidean plane, with edges being drawn as semicircles in one or both of the two halfplanes bounded by the line, or as smooth curves formed by sequences of semicircles. In some cases, line segments of the line itself are also allowed as ...