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PLD—Programmable logic device; PL/I—Programming Language One; PL/M—Programming Language for Microcomputers; PL/P—Programming Language for Prime; PLT—Power Line Telecommunications; PMM—POST Memory Manager; PNG—Portable Network Graphics; PnP—Plug-and-Play; PNRP—Peer Name Resolution Protocol; PoE—Power over Ethernet; PoS ...
program in a given programming language. This is one measure of a programming language's ease of use. Since the program is meant as an introduction for people unfamiliar with the language, a more complex "Hello, World!" program may indicate that the programming language is less approachable. [19] For instance, the first publicly known "Hello ...
System under test (SUT) refers to a system that is being tested for correct operation. According to ISTQB it is the test object. [1] [2] [3] From a unit testing perspective, the system under test represents all of the classes in a test that are not predefined pieces of code like stubs or even mocks. Each one of this can have its own ...
STAPL defines a standard .jam file format which supports in-system programmability or configuration of programmable devices. [3] [4] [5] A JTAG device programmer implements a JAM player which reads the file as a set of instructions directing it to program a PLD. The standard is supported by multiple PLD and device programmer manufacturers.
The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it, line by line, to the duck. [1] Many other terms exist for this technique, often involving different (usually) inanimate objects, or pets such as a dog or a cat.
In computer programming, instrumentation is the act of modifying software so that analysis can be performed on it. Generally, instrumentation either modifies source code or binary code. Instrumentation enables profiling: [1] measuring dynamic behavior during a test run.
In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.
It was founded in 1987 by four graduates of the California Institute of Technology [1] who planned to commercialize the parallel computing software tools they had been working on for the Caltech Cosmic Cube, [2] which was the first working hypercube computer built.