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[2] An AMI includes the following: A template for the root volume for the instance (for example, an operating system, an application server, and applications) Launch permissions that control which AWS accounts can use the AMI to launch instances; A block device mapping that specifies the volumes to attach to the instance when it's launched
Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group.It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel.
The device mapper is a framework provided by the Linux kernel for mapping physical block devices onto higher-level virtual block devices. It forms the foundation of the logical volume manager (LVM), software RAIDs and dm-crypt disk encryption, and offers additional features such as file system snapshots .
[2] dm-crypt is implemented as a device mapper target and may be stacked on top of other device mapper transformations. It can thus encrypt whole disks (including removable media), partitions, software RAID volumes, logical volumes, as well as files. It appears as a block device, which can be used to back file systems, swap or as an LVM ...
Amazon and mapping and location technology company HERE have signed a 10-year, $1 billion agreement that will see HERE use Amazon's AWS cloud infrastructure to help automakers build location ...
Current and former Verizon customers who purchased postpaid wireless or data service plans and were charged an "Administrative Charge" and/or an "Administrative and Telco Recovery charge" between ...
Conference foes No. 17 BYU and No. 23 Colorado will square off on Saturday night in the Alamo Bowl in San Antonio. The Cougars (10-2) and Buffaloes (9-3) once had their sights set on a Big 12 ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.