Search results
Results from the WOW.Com Content Network
This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...
The Lua language has allowed misspelled, or uninitialized, variables to be used in a script which can eventually cause "script error" while giving no other indication of the misspelled name or invalid data.
Help:Lua for beginners; Help:Lua debugging – about debugging Lua modules; Wikipedia:Lua style guide – standards to improve the readability of code through consistency; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules
This text calls the Lua script itself, which is housed in the Module: namespace. The effect of this call is to send the information within the #invoke block to the Lua module, and to replace everything within the brackets with a piece of text that it sends back in return.
Lua provides functions to push and pop most simple C data types (integers, floats, etc.) to and from the stack, and functions to manipulate tables through the stack. The Lua stack is somewhat different from a traditional stack; the stack can be indexed directly, for example. Negative indices indicate offsets from the top of the stack.
Then Lua displays the data in the article via a template. Example {} (the data is from the WMF API but same idea, external to enwiki); created by Johnuniq and myself. -- Green C 18:44, 29 June 2021 (UTC) Create a bot That's above my pay grade ;D Then Lua displays the data in the article via a template. About that...
These are pages with errors in the Lua script being used to display them. API calls that return xml formatted lists API calls by namespace including recent-first ...
What links here; Related changes; Upload file; Special pages; Permanent link; Page information