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Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Early automatic music generation functions were used in arcade video games, which used many computer sounds. An example of an early popular arcade game with music is The Circus from Exidy Corporation in 1977. The boom in Japanese video games was heralded in 1978 by the appearance in Japanese game centers (Amusement arcades) of Space Invaders by ...
Programmer and co-creator of the Roblox game Jailbreak Alex Balfanz , (born May 5, 1999) known online as badcc , is an American video game developer who is the programmer and co-creator of the Roblox game Jailbreak .
Macro Express is a Windows-based appliii that allows automation of routine functions, such as filling out web forms, opening programs, and performing mouse clicks, by means of a simple, specialized programming language with support for variables, if-then-else logic, loops and other functions.
AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.
In the mid-eighties, a number of papers [21] [22] introduced the notion of hygienic macro expansion (syntax-rules), a pattern-based system where the syntactic environments of the macro definition and the macro use are distinct, allowing macro definers and users not to worry about inadvertent variable capture (cf. referential transparency).
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It is not to be confused with macros, the mechanism often found in programming languages (like C or Scala) to express substitution rules for program pieces. Macroprogramming originated in the context of wireless sensor network programming [ 3 ] [ 4 ] [ 5 ] and found renewed interest in the context of the Internet of Things [ 6 ] and swarm ...