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  2. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    Basic-256 is an easy-to-use version of BASIC designed to teach anybody the basics of computer programming. It uses traditional BASIC control structures (gosub, for loops, goto) for easy understanding of program flow control. It has a built-in graphics mode that allows children to draw pictures on the screen after minutes.

  3. Codecademy - Wikipedia

    en.wikipedia.org/wiki/Codecademy

    Code Year was a free incentive Codecademy program intended to help people follow through on a New Year's Resolution to learn how to program, by introducing a new course for every week in 2012. [32] Over 450,000 people took courses in 2012, [33] [34] and Codecademy continued the program into 2013. Even though the course is still available, the ...

  4. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!"program is usually a simple computer program that emits (or displays) to the screen (often the console) a message similar to "Hello, World!".A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.

  5. Art Instruction Schools - Wikipedia

    en.wikipedia.org/wiki/Art_Instruction_Schools

    Art Instruction, Inc. was known to many aspiring artists as the Draw Me! School , because of the familiar "Talent Test" advertising campaigns seen in magazine ads, matchbook covers with Spunky the Donkey, TV commercials and online promotions with the "Draw Me!"

  6. Marc Bell (cartoonist) - Wikipedia

    en.wikipedia.org/wiki/Marc_Bell_(cartoonist)

    Marc Bell (born November 24th, 1971 in London, Ontario) is a Canadian cartoonist and artist. He was initially known for creating comic strips (such as Shrimpy and Paul), but Bell has also created several exhibitions of his mixed media work and watercoloured drawings. Hot Potatoe , a monograph of his work, was released in 2009.

  7. Quick, Draw! - Wikipedia

    en.wikipedia.org/wiki/Quick,_Draw!

    Quick, Draw! is an online guessing game developed and published by Google LLC that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]

  8. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Symmetry around a point can be obtained using only a few instructions, allowing users to draw hypotrochoids like the one shown here. Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1]

  9. Drawing - Wikipedia

    en.wikipedia.org/wiki/Drawing

    Leonardo da Vinci's Vitruvian Man (c. 1485) Accademia, Venice. Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface. The instruments used to make a drawing are pencils, crayons, pens with inks, brushes with paints, or combinations of these, and in more modern times, computer styluses with graphics tablets or gamepads in VR drawing software.

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