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  2. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Non-photorealistic illumination models don't attempt to model the perceived brightness of a surface in a realistic way, but focuses expressing certain styles. They are used for example in cartoons, video games, movies or technical illustrations, and include: Cel shading; Gooch shading

  3. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    An example of bloom in a computer-generated image (from Elephants Dream). The light on the bright background bleeds on the darker areas, such as the walls and the characters. An example of bloom in a picture taken with a camera. Note the blue fringe that is particularly noticeable along the right edge of the window.

  4. Surface brightness - Wikipedia

    en.wikipedia.org/wiki/Surface_brightness

    A truly dark sky has a surface brightness of 2 × 10 −4 cd m −2 or 21.8 mag arcsec −2. [9] [clarification needed] The peak surface brightness of the central region of the Orion Nebula is about 17 Mag/arcsec 2 (about 14 milli nits) and the outer bluish glow has a peak surface brightness of 21.3 Mag/arcsec 2 (about 0.27 millinits). [10]

  5. Light in painting - Wikipedia

    en.wikipedia.org/wiki/Light_in_painting

    Port with the disembarkation of Cleopatra in Tarsus (1642), by Claude Lorrain, Musée du Louvre, Paris. Light in painting fulfills several objectives like, both plastic and aesthetic: on the one hand, it is a fundamental factor in the technical representation of the work, since its presence determines the vision of the projected image, as it affects certain values such as color, texture and ...

  6. Counter-illumination - Wikipedia

    en.wikipedia.org/wiki/Counter-illumination

    When seen from below by a predator, the animal's light helps to match its brightness and colour to the sea surface above. Counter-illumination is a method of active camouflage seen in marine animals such as firefly squid and midshipman fish, and in military prototypes, producing light to match their backgrounds in both brightness and wavelength.

  7. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    In computer graphics, shading refers to the process of altering the color of an object/surface/polygon in the 3D scene, based on things like (but not limited to) the surface's angle to lights, its distance from lights, its angle to the camera and material properties (e.g. bidirectional reflectance distribution function) to create a ...

  8. Surface Dial is a physical scroll wheel for your digital art

    www.aol.com/news/2016-10-26-surface-dial-is-a...

    The Surface Dial is a wireless, brushed aluminum puck that adds new gestures and functionality to a variety of Surface-friendly apps. During its big event today, Microsoft introduced a new Surface ...

  9. List of art games - Wikipedia

    en.wikipedia.org/wiki/List_of_art_games

    The game has been displayed in art exhibits including the 2010 "Game (Life): Video Games in Contemporary Art" exhibit at The Firehouse Gallery, [39] and the 2012 "Game Masters". BrainPipe (2008, Rich Carlson , Iikka Keränen , PC, Mac, iPhone) - Brainpipe is a 1st person game of spatial navigation, hypnotic graphics and strange, deeply ...

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