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Variable refresh rate (VRR) refers to a dynamic display that can continuously and seamlessly change its refresh rate without user input. A display supporting a variable refresh rate usually supports a specific range of refresh rates (e.g. 30 Hertz through 144 Hertz). This is called the VRR range.
AMD FreeSync requires the display to pass certification for low latency and refresh rate variation to match the render output of the graphics card. [1] AMD FreeSync Premium mandates further requirements of Low Framerate Compensation (LFC) and at least 120 Hz refresh rate at FHD resolution. LFC helps ensure that when the framerate of a game is ...
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
[205] [206] DisplayPort 1.2 supports multiple audio/video streams, variable refresh rate , and Dual-mode transmitters compatible with HDMI 1.2 or 1.4. [ 205 ] [ 207 ] [ 208 ] Revision 1.3 increases overall transmission bandwidth to 32.4 Gbit/s with the new HBR3 mode featuring 8.1 Gbit/s per lane; it requires Dual-mode with mandatory HDMI 2.0 ...
One of the limitations of WDDM driver model version 1.0 is that it does not support multiple drivers in a multi-adapter, multi-monitor setup. If a multi-monitor system has more than one graphics adapter powering the monitors, both the adaptors must use the same WDDM driver. If more than one driver is used, Windows will disable one of them. [12]
For instance, a monitor with a horizontal scanning frequency of 96 kHz at a resolution of 1280 × 1024 results in a refresh rate of 96,000 ÷ (1024 × 1.05) ≈ 89 Hz (rounded down). CRT refresh rates have historically been an important factor in video game programming.
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