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Xbox Underground was an international hacker group responsible for gaining unauthorized access to the computer network of Microsoft and its development partners, including Activision, Epic Games, and Valve, in order to obtain sensitive information relating to Xbox One and Xbox Live.
An Xbox 360 wired headset. Voice chat is telecommunication via voice over IP (VoIP) technologies—especially when those technologies are used as intercoms among players in multiplayer online games. The VoIP functionality can be built into some games, be a system-wide communication system, or a third-party chat software.
Xbox Game Pass Core, formerly Xbox Live Gold, is a paid subscription service for the Xbox network. Signing up for the Xbox network is free, but a recurring subscription fee is required to access online multiplayer for non-free games. Features that require a Game Pass Core subscription also include game recording and media sharing.
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Competitions: Join and create tournaments directly through the in-game Xbox Live menu. Xbox Live Aware: Receive invitations and view Xbox Live friends, even when playing single player modes. XSN: Xbox Sports Network, a service for Microsoft-developed sports titles that allows for web-based player tournaments and statistics.
The Xbox Wireless Headset performs the same task as the Chat Headset and the Stereo Headset, but connects using the same Xbox Wireless protocol as the wireless controller, rather than by a physical connector, allowing it to function within approximately a 30 ft (9.1 m) range and can be used with or without a controller connected to the console ...
XNA also includes support for party chat and Xbox Live Avatars. [19] XBLIG developers were only allowed to publish up to eight titles, but as of January 4, 2012, the limit has been raised to twenty. [15] Indie Games were created and added to the Xbox Live service by a four-step process: [2] [18]
XMPP is the de facto standard for private chat in gaming related platforms such as Origin, [32] and PlayStation, as well as the now discontinued Xfire and Raptr. [33] Two notable exceptions are Steam [ 34 ] and Xbox LIVE ; both use their own proprietary messaging protocols.