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This is a list of lighting design software for use in analyzing photometrics, BIM (Building Information Modeling), and 3D modeling. The software is typically used by importing the structural design via CAD files. Then lighting elements are inserted. And finally, the lighting objects are associated with a photometry via IES files.
Illumination works by arranging "building blocks" [10] in order to visually describe the functionality of a software application. Like many other Visual programming languages, Illumination does not require any code to be written by hand in order to develop software. Within Illumination each "Block" is a self-contained piece of functionality. [11]
Joel Solon Spira (March 1, 1927 – April 8, 2015) was an American inventor, entrepreneur, and business magnate.. He invented a version of the light-dimmer switch for use in homes around the United States and led his Lutron Electronics Company into the production of lighting controllers.
NASA World Wind - free software (NASA open source) Stellarium; Swamp Gas Visits the United States of America - a game that teaches geography to children;
It uses ray tracing to perform all lighting calculations, accelerated by the use of an octree data structure. It pioneered the concept of high-dynamic-range imaging , where light levels are (theoretically) open-ended values instead of a decimal proportion of a maximum (e.g. 0.0 to 1.0) or integer fraction of a maximum (0 to 255 / 255).
Pages in category "Global illumination software" The following 29 pages are in this category, out of 29 total. This list may not reflect recent changes. 0–9.
AGi32 is a simulation tool used for designing lighting projects and calculating the amount of light that will be delivered based on user-set parameters. The resulting calculations are commonly referred to as lighting layouts or point-by-points. AGi32 can calculate the amount of light that will be delivered in any kind of design, interior or ...
Spherical harmonic (SH) lighting is a family of real-time rendering techniques that can produce highly realistic shading and shadowing with comparatively little overhead. . All SH lighting techniques involve replacing parts of standard lighting equations with spherical functions that have been projected into frequency space using the spherical harmonics as a b