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EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system.EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."
Rendering calculations are outsourced over OpenGL to the GPU to be done in real-time. The DRI regulates access and book-keeping. The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with other ...
The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V The Orange Book OpenGL Shading Language, 3rd edition. ISBN 0-321-63763-1 A tutorial and reference book for GLSL. Historic books (pre-OpenGL 2.0): The Green Book OpenGL Programming for the X Window System. ISBN 978-0-201-48359-8 A book about X11 interfacing and OpenGL Utility Toolkit ...
The 2.5.0 version is the reference implementation for JSR-231 (Java Bindings for OpenGL). [5] The 1.1.1 release gave limited access to GLU NURBS, providing rendering of curved lines and surfaces via the traditional GLU APIs. The 2.3.2 release added support for OpenGL versions up to 4.5, and OpenGL ES versions up to 3.2.
The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
Deletes the specified number of VBOs from the supplied array or VBO id. In OpenGL 2.1, [3] OpenGL 3.x [4] and OpenGL 4.x: [5] glGenBuffers(sizei n, uint *buffers) Generates a new VBO and returns its ID number as an unsigned integer. Id 0 is reserved. glBindBuffer(enum target, uint buffer) Use a previously created buffer as the active VBO.
The API is mainly designed to bring up a high-performance OpenGL compatibility to Microsoft Windows and to web browsers such as Chromium by translating OpenGL calls to Direct3D, which has much better driver support on Windows systems. [3] [4] [5] On Windows, there are two backend renderers for ANGLE: the oldest one uses Direct3D 9.0c, while the ...