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  2. Random walk - Wikipedia

    en.wikipedia.org/wiki/Random_walk

    Five eight-step random walks from a central point. Some paths appear shorter than eight steps where the route has doubled back on itself. (animated version)In mathematics, a random walk, sometimes known as a drunkard's walk, is a stochastic process that describes a path that consists of a succession of random steps on some mathematical space.

  3. Talk:Random walk - Wikipedia

    en.wikipedia.org/wiki/Talk:Random_walk

    For a mere (uncorrelated) random walk, if the steps are constant and equal to 1 unit then for the distance from the starting point (net displacement): - the rms is equal to sqrt(n) in both 1 and 2 dimensions (the expected net squared displacement is equal to n) - the average distance asymptotes to sqrt(2n/pi) in 1 dimension but to sqrt(pi*n/4 ...

  4. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  5. Loop-erased random walk - Wikipedia

    en.wikipedia.org/wiki/Loop-erased_random_walk

    A loop-erased random walk in 2D for steps. In mathematics, loop-erased random walk is a model for a random simple path with important applications in combinatorics, physics and quantum field theory. It is intimately connected to the uniform spanning tree, a model for a random tree.

  6. Self-avoiding walk - Wikipedia

    en.wikipedia.org/wiki/Self-avoiding_walk

    The pivot algorithm works by taking a self-avoiding walk and randomly choosing a point on this walk, and then applying symmetrical transformations (rotations and reflections) on the walk after the n th step to create a new walk. Calculating the number of self-avoiding walks in any given lattice is a common computational problem. There is ...

  7. Maximal entropy random walk - Wikipedia

    en.wikipedia.org/wiki/Maximal_Entropy_Random_Walk

    Maximal entropy random walk (MERW) is a popular type of biased random walk on a graph, in which transition probabilities are chosen accordingly to the principle of maximum entropy, which says that the probability distribution which best represents the current state of knowledge is the one with largest entropy.

  8. Quantum walk - Wikipedia

    en.wikipedia.org/wiki/Quantum_walk

    Quantum walks are quantum analogs of classical random walks.In contrast to the classical random walk, where the walker occupies definite states and the randomness arises due to stochastic transitions between states, in quantum walks randomness arises through (1) quantum superposition of states, (2) non-random, reversible unitary evolution and (3) collapse of the wave function due to state ...

  9. Heterogeneous random walk in one dimension - Wikipedia

    en.wikipedia.org/wiki/Heterogeneous_random_walk...

    The actual random walk obeys a stochastic equation of motion, but its probability density function (PDF) obeys a deterministic equation. PDFs of random walks can be formulated in terms of the (discrete in space) master equation [1] [12] [13] and the generalized master equation [3] or the (continuous in space and time) Fokker Planck equation [37] and its generalizations. [10]

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