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AntVR Kit: AntVR Kickstarter: Jun 23, 2014: $200,000 $260,834 Virtual reality head-mounted display and game controller kit. Shipped to backers in December 2014. Dec 24, 2014 [166] Superhot: Superhot Team Kickstarter: Jun 14, 2014: $100,000 $250,798 First-person shooter where time only moves forward when the player moves. Feb 25, 2016 [167] Red ...
Crowdfunding is a means to raise money for a project by eliciting funds from potential users of the completed project. [1] While no third party is required for crowdfunding to occur, web sites like Kickstarter have been created to act as an intermediate in the process: they create space for project creators to share their project, provide ways for users to pledge their funds, and then supply ...
Photo: RompHim, ACED/Kickstarter. ACED was started by four young business students who were interested in introducing to men the same easy and fashionable pieces that women often sport.
Pages in category "Kickstarter-funded video games" The following 200 pages are in this category, out of approximately 354 total. This list may not reflect recent changes .
After a first failed Kickstarter campaign in 2012, $70,435 USD was raised through Kickstarter on April 18, 2013. [3] [4] Consortium was released on January 8, 2014. A sequel, Consortium: The Tower, was released to Steam Early Access on September 21, 2017. [5] Consortium VR and Consortium Remastered were both released on May 21, 2024.
The kit by LGR is used by the national team during their stint at the 2018 FIFA World Cup qualifiers. The sportwear company also previously provided the football national team with kits made by the company in 2012, which was first used in a friendly against Malaysia and was used for the team's campaign at the 2012 AFC Challenge Cup. [4] [5]
Mega Cat was founded in Pittsburgh, Pennsylvania by James Deighan, Nick Mann and Zack Manko in 2015; they, alongside Nathaniel Wilson, Andrew Marsh, and Lauri Coderbrah produced the studio's first game, Almost Hero, for the Nintendo Entertainment System, which generally received a positive reception. [2]
The Kickstarter goal was met on July 9, 2016, with 19 days left in its campaign, and closed on July 28, 2016, with more than $1.35M in funding from about 21,600 backers. The additional funding was to be used towards Linux and macOS versions of the game, expanded areas, and support for the Razer Chroma.