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  2. Hypersonic effect - Wikipedia

    en.wikipedia.org/wiki/Hypersonic_effect

    It is a common understanding in psychoacoustics that the ear cannot respond to sounds at such high frequency via an air-conduction pathway, so one question that this research raised was: does the hypersonic effect occur via the "ordinary" route of sound travelling through the air passage in the ear, or in some other way?

  3. Game brain - Wikipedia

    en.wikipedia.org/wiki/Game_brain

    Mori claims his study has revealed that people who spend long periods playing video games have less activity in the brain's pre-frontal region, which governs emotion and creativity, in contrast to their peers. He claims that the experiment demonstrates the existence of an "adverse effect that video games have on the human brain". [2]

  4. Audio-visual entrainment - Wikipedia

    en.wikipedia.org/wiki/Audio-Visual_Entrainment

    Audio-visual entrainment (AVE), a subset of brainwave entrainment, uses flashes of lights and pulses of tones to guide the brain into various states of brainwave activity. AVE devices are often termed light and sound machines or mind machines. Altering brainwave activity is believed to aid in the treatment of psychological and physiological ...

  5. Psychoacoustics - Wikipedia

    en.wikipedia.org/wiki/Psychoacoustics

    Psychoacoustics is the branch of psychophysics involving the scientific study of the perception of sound by the human auditory system.It is the branch of science studying the psychological responses associated with sound including noise, speech, and music.

  6. Brainwave entrainment - Wikipedia

    en.wikipedia.org/wiki/Brainwave_entrainment

    Brainwave entrainment is a colloquialism for 'neural entrainment', [25] which is a term used to denote the way in which the aggregate frequency of oscillations produced by the synchronous electrical activity in ensembles of cortical neurons can adjust to synchronize with the periodic vibration of external stimuli, such as a sustained acoustic ...

  7. Microwave auditory effect - Wikipedia

    en.wikipedia.org/wiki/Microwave_auditory_effect

    The microwave auditory effect, also known as the microwave hearing effect or the Frey effect, consists of the human perception of sounds induced by pulsed or modulated radio frequencies. The perceived sounds are generated directly inside the human head without the need of any receiving electronic device.

  8. Neural encoding of sound - Wikipedia

    en.wikipedia.org/wiki/Neural_encoding_of_sound

    The wavelength of a sound is the distance between any two consecutive matching points on the waveform. The audible frequency range for young humans is about 20 Hz to 20 kHz. Hearing of higher frequencies decreases with age, limiting to about 16 kHz for adults, and even down to 3 kHz for elders. [citation needed]

  9. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

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