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  2. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users and automated systems, allowing flexible input (speech, handwriting, gestures) and output ...

  3. Multimodal Architecture and Interfaces - Wikipedia

    en.wikipedia.org/wiki/Multimodal_Architecture...

    The Multimodal Architecture and Interfaces specification is based on the MVC design pattern, that proposes to organize the user interface structure in three parts: the Model, the View and the Controller. [3] This design pattern is also shown by the Data-Flow-Presentation architecture from the Voice Browser Working Group. [4]

  4. Category:Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Category:Multimodal...

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  5. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]

  6. List of platform-independent GUI libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_platform...

    This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code .

  7. Modality (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Modality_(human–computer...

    In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]

  8. Multimodality - Wikipedia

    en.wikipedia.org/wiki/Multimodality

    Multimodality can be used particularly for meaning construction, for example in institutional theory, multimodal compositions can enhance the perceived validity of particular narratives. [76] Multimodal methods may also be used to deinstitutionalize unsustainable parts of an institution in order to sustain the institution. [ 77 ]

  9. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1]