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Multimodal application designs can use different modalities (for example, voice vs. touchscreen vs. keyboard and mouse) for different parts of a communication best suited to it. For example, voice input can be used to avoid having to type on the small screen of a mobile phone, but the screen may be a faster way of communicating a list or map ...
These are logical entities that handles the input and output of different hardware devices (microphone, graphic tablet, keyboard) and software services (motion detection, biometric changes) associated with the multimodal system. For example, (see figure below), a modality component A can be charged at the same time of the speech recognition and ...
A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users and automated systems, allowing flexible input (speech, handwriting, gestures) and output ...
The following table lists the .NET implementations that adhere to the .NET Standard and the version number at which each implementation became compliant with a given version of .NET Standard. For example, according to this table, .NET Core 3.0 was the first version of .NET Core that adhered to .NET Standard 2.1.
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In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]
The non-virtual interface pattern (NVI) controls how methods in a base class are overridden. Such methods may be called by clients and overridable methods with core functionality. [1] It is a pattern that is strongly related to the template method pattern. The NVI pattern recognizes the benefits of a non-abstract method invoking the subordinate ...
This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code .