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  2. Category:Geometry in computer vision - Wikipedia

    en.wikipedia.org/wiki/Category:Geometry_in...

    Geometry in computer vision is a sub-field within computer vision dealing with geometric relations between the 3D world and its projection into 2D image, typically by means of a pinhole camera. Common problems in this field relate to Reconstruction of geometric structures (for example, points or lines) in the 3D world based on measurements in ...

  3. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    If the images to be rectified are taken from camera pairs without geometric distortion, this calculation can easily be made with a linear transformation.X & Y rotation puts the images on the same plane, scaling makes the image frames be the same size and Z rotation & skew adjustments make the image pixel rows directly line up [citation needed].

  4. Homography (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Homography_(computer_vision)

    Geometrical setup for homography: stereo cameras O 1 and O 2 both pointed at X in epipolar geometry. Drawing from Neue Konstruktionen der Perspektive und Photogrammetrie by Hermann Guido Hauck (1845 — 1905) In the field of computer vision, any two images of the same planar surface in space are related by a homography (assuming a pinhole ...

  5. 3D pose estimation - Wikipedia

    en.wikipedia.org/wiki/3D_Pose_Estimation

    3D pose estimation is a process of predicting the transformation of an object from a user-defined reference pose, given an image or a 3D scan. It arises in computer vision or robotics where the pose or transformation of an object can be used for alignment of a computer-aided design models, identification, grasping, or manipulation of the object.

  6. Pose (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Pose_(computer_vision)

    Poses are often stored internally as transformation matrices. [2] [3] The term “pose” is largely synonymous with the term “transform”, but a transform may often include scale, whereas pose does not. [4] [5] In computer vision, the pose of an object is often estimated from camera input by the process of pose estimation. This information ...

  7. 3D reconstruction - Wikipedia

    en.wikipedia.org/wiki/3D_reconstruction

    The 3D reconstruction of objects is a generally scientific problem and core technology of a wide variety of fields, such as Computer Aided Geometric Design , computer graphics, computer animation, computer vision, medical imaging, computational science, virtual reality, digital media, etc. [3] For instance, the lesion information of the ...

  8. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Efficient PnP (EPnP) is a method developed by Lepetit, et al. in their 2008 International Journal of Computer Vision paper [9] that solves the general problem of PnP for n ≥ 4. This method is based on the notion that each of the n points (which are called reference points) can be expressed as a weighted sum of four virtual control points ...

  9. Geometric feature learning - Wikipedia

    en.wikipedia.org/wiki/Geometric_feature_learning

    Geometric feature learning is a technique combining machine learning and computer vision to solve visual tasks. The main goal of this method is to find a set of representative features of geometric form to represent an object by collecting geometric features from images and learning them using efficient machine learning methods.