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Fudge is a generic role-playing game system for use in freeform role-playing games. [1] The name "FUDGE" was once an acronym for Freeform Universal Donated (later, Do-it-yourself) Gaming Engine [2] and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals.
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
A trait represents a broad area of expertise of a character. Traits are rarely drawn from a predetermined list; rather, the player chooses some description during character generation. For example, a squash-playing history professor with a knowledge of fine wines might have the traits "History", "Squash" and "Oenology".
The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D 's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games , especially the role-playing video game genre.
The impact of F.A.T.A.L. on the broader genre of sexually explicit role-playing games has also been considered; as a high-profile sexually explicit game that received such a negative reception, it has been accused of casting a shadow over the broader genre [12] and particularly on games that use sexual content to shock and provoke. [3]
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The Dungeons & Dragons cosmology as reflected in Planescape consists of a number of planes, which can be divided into the following regions: [1] The Inner Planes (representing planes of elemental nature, such as Water, Earth, Fire, and Air, as well as the Positive and Negative energy planes) The Ethereal Plane; The Prime Material Plane; The ...
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. [1] It appears in numerous computer and video games of many genres, most commonly in role-playing video games.