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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET ...

  3. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Switch statements can allow compiler optimizations, such as lookup tables. In dynamic languages, the cases may not be limited to constant expressions, and might extend to pattern matching, as in the shell script example on the right, where the *) implements the default case as a glob matching any string.

  4. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    The switch keyword is used in conjunction with case and default to create a switch statement, which evaluates a variable, matches its value to a specific case (including patterns), and executes the block of statements associated with that case. If no case matches the value, the optional block labelled by default is executed, if included.

  5. Multiway branch - Wikipedia

    en.wikipedia.org/wiki/Multiway_branch

    Multiway branch is the change to a program's control flow based upon a value matching a selected criteria. It is a form of conditional statement.A multiway branch is often the most efficient method of passing control to one of a set of program labels, especially if an index has been created beforehand from the raw data.

  6. Parsons problem - Wikipedia

    en.wikipedia.org/wiki/Parsons_problem

    The Parsons problem format is used in the learning and teaching of computer programming. Dale Parsons and Patricia Haden of Otago Polytechnic developed Parsons's Programming Puzzles to aid the mastery of basic syntactic and logical constructs of computer programming languages, in particular Turbo Pascal, [1] although any programming language ...

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  8. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The most common example of the correct use of a switch within a loop is an inversion of control such as an event handler. In event handler loops, the sequence of events is not known at compile-time, so the repeated switch is both necessary and correct (see event-driven programming, event loop and event-driven finite state machine).

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