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  2. Grand Theft Auto Online - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_Online

    Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games.It was released on 1 October 2013 for PlayStation 3 and Xbox 360, [N 1] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S.

  3. Audio and video interfaces and connectors - Wikipedia

    en.wikipedia.org/wiki/Audio_and_video_interfaces...

    Audio only: Analog: Often unmarked on consumer audio equipment since it is so common, or labelled with headphones symbol or as "line out". Computers and other equipment sometimes use Microsoft-Intel color coding scheme, especially when there are multiple input/output plugs. 3.5 mm TRS minijack RCA connector: Balanced audio

  4. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    [49] [50] Other concerns identified included that being able to mod the game was a reason why players bought the game on PC in the first place, a worry that newbie modders would not be able to stand on the shoulders of giants by modding pre-existing mods, and that mod teams would become unworkable. [42]

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  6. Chromium Embedded Framework - Wikipedia

    en.wikipedia.org/wiki/Chromium_Embedded_Framework

    Eve Online launcher – official launcher for Eve Online [32] ExpanDrive – network file system client; Foxmail – freeware email client by Tencent; GOG Galaxy – official client for GOG.com; Google Web Designer – create interactive HTML5 sites and ads; Grand Theft Auto Online – multiplayer engine for PC game Grand Theft Auto V

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  8. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

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