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  2. Permadeath - Wikipedia

    en.wikipedia.org/wiki/Permadeath

    Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. [1] Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing ...

  3. The Deer God - Wikipedia

    en.wikipedia.org/wiki/The_Deer_God

    Marsh Davies of Rock Paper Shotgun criticized the game's permadeath mechanic as "unjust" and said that its save system worked poorly, as reincarnating into the form of a baby deer weakened the player drastically and defeated the point of saving in the first place. He called the game "hamstrung by its system of non-progression and by its duff ...

  4. Dungeon Hack - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Hack

    Permadeath, in which all saves are erased upon character death, is an option, [3] like traditional roguelike games but unlike other graphical AD&D games such as Pool of Radiance. Unlike traditional roguelikes, Dungeon Hack has a complex character creation system, but it offers pregenerated characters to speed up the process of recovering from ...

  5. List of roguelikes - Wikipedia

    en.wikipedia.org/wiki/List_of_roguelikes

    Roguelike elements include permadeath as well as randomized enemies, items and small maps used for foraging missions. 2018: Below: Capybara Games: Action adventure: XOne, WIN: An action-adventure game viewed from a top-down perspective. The player-character is a "tiny warrior exploring the depths of a remote island".

  6. Claws of Furry - Wikipedia

    en.wikipedia.org/wiki/Claws_of_Furry

    The game features a 90s-inspired comic book art style. There are two main game modes. "Im-paw-ssible" mode borrows elements from roguelike video games, in that it makes use of the permadeath mechanic, e.g. if the player's character dies, the player must

  7. One Chance (video game) - Wikipedia

    en.wikipedia.org/wiki/One_Chance_(video_game)

    It has been frequently cited in video games literature as an interesting and moving use of permadeath mechanic (permanent death). In the game, the player controls a scientist who has created a cancer -attacking "cure"; when it is released in a gas form it begins to cause the extinction of all life by unexpectedly targeting all living cells ...

  8. Talk:Permadeath - Wikipedia

    en.wikipedia.org/wiki/Talk:Permadeath

    Permadeath would generally be a mechanic where progress does not get stored after a certain failstate. For some definitions: A video game genre generally refers to a more complex set of mechanics that indicates gameplay. Permadeath impacts gameplay, but it does not indicate a game's genre.

  9. ZombiU - Wikipedia

    en.wikipedia.org/wiki/ZombiU

    A prominent game mechanic is the permadeath system, intended to increase its tension. [31] With the system, the game featured several survivors instead of a hero character. Its narrative was designed to rely on environmental storytelling rather than cutscenes, and players would understand the story through the game experience. The team ...

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