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The following is a list of centroids of various two-dimensional and three-dimensional objects. The centroid of an object in -dimensional space is the intersection of all hyperplanes that divide into two parts of equal moment about the hyperplane.
In computer vision, the term cuboid is used to describe a small spatiotemporal volume extracted for purposes of behavior recognition. [1] The cuboid is regarded as a basic geometric primitive type and is used to depict three-dimensional objects within a three dimensional representation of a flat, two dimensional image.
The same formula holds for any three-dimensional objects, except that each should be the volume of , rather than its area. It also holds for any subset of R d , {\displaystyle \mathbb {R} ^{d},} for any dimension d , {\displaystyle d,} with the areas replaced by the d {\displaystyle d} -dimensional measures of the parts.
Etymologically, "cuboid" means "like a cube", in the sense of a convex solid which can be transformed into a cube (by adjusting the lengths of its edges and the angles between its adjacent faces). A cuboid is a convex polyhedron whose polyhedral graph is the same as that of a cube. [1] [2] General cuboids have many different types.
In the case of the body cuboid, the body (space) diagonal g is irrational. For the edge cuboid, one of the edges a, b, c is irrational. The face cuboid has one of the face diagonals d, e, f irrational. The body cuboid is commonly referred to as the Euler cuboid in honor of Leonhard Euler, who discussed this type of cuboid. [15]
The centered cube number for a pattern with n concentric layers around the central point is given by the formula [1] + (+) = (+) (+ +). The same number can also be expressed as a trapezoidal number (difference of two triangular numbers), or a sum of consecutive numbers, as [2]
Cuboid means "like a cube", in the sense that by adjusting the length of the edges or the angles between edges and faces, a cuboid can be transformed into a cube. In math language a cuboid is convex polyhedron , whose polyhedral graph is the same as that of a cube .
The eight (±,±,±) coordinates of the cube vertices are used to denote them. The horizontal plane shows the four quadrants between x- and y-axis. (Vertex numbers are little-endian balanced ternary.) An octant in solid geometry is one of the eight divisions of a Euclidean three-dimensional coordinate system defined