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Worlds of Ultima: The Savage Empire is a role-playing video game, part in the Ultima series, published in 1990. It is considered a Worlds of Ultima game, as its setting differs from that of the main series. It uses the same engine as Ultima VI: The False Prophet and Martian Dreams.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
Savage: The Battle for Newerth: 2004 A blend of FPS and RTS gameplay Windows, Linux, Mac OS X S2 Games: Savage 2: A Tortured Soul: 2008 2008 Windows, Linux, Mac OS X S.D.I: 1986 [80] Action adventure Amiga, Atari ST, Commodore 64, DOS, Macintosh: Cinemaware: SimCity: 1989 2008 (as OLPC SimCity) City-building game: Windows, DOS
Retrogaming is the playing of older games [284] using emulators such as MAME or Dosbox, [285] compatibility layers such as Wine and Proton, [286] engine reimplementations and source ports, [287] or even older Linux distributions (including live CDs and live USB, or virtual machines), [288] [289] original binaries, [290] and period hardware. [291]
Ultima: The Black Gate (SNES) — Action-adventure remake. Ultima: The Savage Empire (SNES) — A graphical update using the Black Gate engine for the SNES. Japan only, canceled in the US. Ultima Underworld: The Stygian Abyss (PlayStation) — Uses 3D models rather than the 2D sprites of the original. Released only in Japan.
ScummVM is a program that supports numerous adventure game engines via virtual machines, allowing the user to play supported adventure games on their platform of choice.. ScummVM provides none of the original assets for the games it supports, and expects the user to properly own the original game's media so as to use the software legal
Ultima: Worlds of Adventure 2: Martian Dreams is a role-playing video game, part of the Ultima series, published in 1991, and re-released for Windows and Mac OS via GOG.com in 2012. It uses the same engine as Ultima VI: The False Prophet, as did Worlds of Ultima: The Savage Empire.
Ultima Online was the first MMORPG to reach the 100,000 subscriber base, far exceeding that of any game that went before it. [29] Subscriber numbers peaked at around 250,000 in July 2003, but then began a steady decline. [30] In February 2004, Origin Systems shut down. Ultima Online no longer had a named studio