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Virtual game currency will increase or decrease due to game results, such as chess, cards, and puzzle entertainment games (for example: black jack, chess, mahjong, poker, slot machines, etc.). Restricted (R) 限制級: Hān-chè Kip: Han-chṳ Kip Only persons of age 18 and above may use such software. Full nudity, and/or sex scenes.
The Entertainment Software Rating Association (Persian: اسرا) (ESRA) is a governmental video game content rating system that is used in Iran. Games that have been exempt from the rating are de facto banned from sale in Iran. +3 – Ages 3 and over +7 – Ages 7 and over +12 – Ages 12 and over +15 – Ages 15 and over +18 – Ages 18 and over
[10] To obtain a rating for a game, a publisher submits a detailed questionnaire (a "Long Form") that describes the graphic and extreme content found in the game to the ESRB, along with a video (VHS, DVD, video file, or other means) that demonstrates this content which can include gameplay footage and in-game cutscenes.
The goal of the council was to provide objective content ratings for computer games, similar to the earlier formed Videogame Rating Council (VRC) and later Entertainment Software Rating Board (ESRB). The RSAC ratings were based on the research of Dr. Donald F. Roberts of Stanford University who studied media and its effect on children.
The Games Rating Authority (GRA), previously known as the Video Standards Council (VSC), is an administrator of the PEGI system of age rating for video games. It was established in 1989, as the VSC, originally with the purpose of helping retailers to adhere to the Video Recordings Act 1984 and educating retailers on its requirements.
Game Rating and Administration Committee; Game Software Rating Regulations; Games Rating Authority; General Authority of Media Regulation; General Guidelines of the Mexican System of Classification Equivalencies for Video Game Content
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How much a game induces fear and paranoia in the player. Among the criteria are limitations of visibility, disturbing ambience, monsters, and sudden events. Violence: Intensity of violence in a game. Among the criteria are repetition and variety of violent scenes, the amount of blood in the game, the use of various firearms, fights, and conflicts.