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  2. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    In The Sims 4 ' s Create-a-Sim mode, Sim facial and bodily features are adjusted by directly selecting and manipulating the respective area. Create-a-Sim is the main interface for creating and designing an individual Sim or household in The Sims 4. Facial and bodily features are adjusted by directly selecting and manipulating the respective area.

  3. Bliss (photograph) - Wikipedia

    en.wikipedia.org/wiki/Bliss_(photograph)

    Bliss, originally titled Bucolic Green Hills, is the default wallpaper of Microsoft's Windows XP operating system. It is a photograph of a green rolling hills and daytime sky with cirrus clouds . Charles O'Rear , a former National Geographic photographer, took the photo in January 1998 near the Napa – Sonoma county line, California, after a ...

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.

  5. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  6. System Shock 2 - Wikipedia

    en.wikipedia.org/wiki/System_Shock_2

    System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios.Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock.