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  2. Video Processing Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Processing_Engine

    nVidia introduced the Video Processing Engine or VPE with the GeForce 4 MX. It is a feature of nVidia's GeForce graphics processor line that offers dedicated hardware to offload parts of the MPEG2 decoding and encoding. The GeForce Go FX 5700 rolled out the VPE 3.0. The VPE later developed into nVidia's PureVideo.

  3. Video Coding Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Coding_Engine

    Video Code Engine (VCE, was earlier referred to as Video Coding Engine, [1] Video Compression Engine [2] or Video Codec Engine [3] in official AMD documentation) is AMD's video encoding application-specific integrated circuit implementing the video codec H.264/MPEG-4 AVC. Since 2012 it was integrated into all of their GPUs and APUs except Oland.

  4. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    The seventh generation of PureVideo HD, introduced with the GeForce GTX 960 and GTX 950, a second generation Maxwell GPU (GM206), adds full hardware-decode of H.265 HEVC Version 1 (Main and Main 10 profiles) to the GPU's video-engine. Feature Set F hardware decoder also supports full fixed function VP9 (video codec) hardware decoding. [11]

  5. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).

  6. Video Core Next - Wikipedia

    en.wikipedia.org/wiki/Video_Core_Next

    VCN 3.0 is implemented with Navi 2 products. [5] VCN 3.0 implements H.264 B-frames, which was present in Video Coding Engine 2.0 but taken out with VCE 3.0. [6] VCN 4.0 adds AV1 encode. [7] H.264 quality is higher with VCN 4.0 (as part of RDNA 3) compared to previous generations, but still lags behind Intel and Nvidia hardware codecs. [8]

  7. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  8. 3 reasons why Nvidia is underperforming the S&P 500 going ...

    www.aol.com/finance/3-reasons-why-nvidia-under...

    Nvidia investors are navigating through an un-Nvidia-like start to the year.Shares of the AI chip darling are off by 1% this year, lagging all three major US indexes, which have notched gains. The ...

  9. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    The first hardware T&L GPU on home video game consoles was the Nintendo 64's Reality Coprocessor, released in 1996. [28] In 1997, Mitsubishi released the 3Dpro/2MP, a GPU capable of transformation and lighting, for workstations and Windows NT desktops; [29] ATi used it for its FireGL 4000 graphics card, released in 1997. [30]