Search results
Results from the WOW.Com Content Network
The k shortest path routing problem is a generalization of the shortest path routing problem in a given network. It asks not only about a shortest path but also about next k−1 shortest paths (which may be longer than the shortest path). A variation of the problem is the loopless k shortest paths.
Edge disjoint shortest pair algorithm is an algorithm in computer network routing. [1] The algorithm is used for generating the shortest pair of edge disjoint paths between a given pair of vertices. For an undirected graph G(V, E), it is stated as follows: Run the shortest path algorithm for the given pair of vertices
Dijkstra's algorithm finds the shortest path from a given source node to every other node. [7]: 196–206 It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of ...
Shortest path (A, C, E, D, F), blue, between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.
IEEE 802.1aq is an amendment to the IEEE 802.1Q networking standard which adds support for Shortest Path Bridging (SPB).This technology is intended to simplify the creation and configuration of Ethernet networks while enabling multipath routing.
An Example network. Consider the network to the right, where a route has to be computed from router-A to the router-C satisfying bandwidth constrained of x- units, and link cost for each link is based on hop-count (i.e., 1). If x = 50 units then CSPF will give path A → B → C. If x = 55 units then CSPF will give path A → D → E → C.
Fixed path routing is the simplest approach to finding a lightpath. The same fixed route for a given source and destination pair is always used. Typically this path is computed ahead of time using a shortest path algorithm, such as Dijkstra's Algorithm. While this approach is very simple, the performance is usually not sufficient.
The Open Source Routing Machine or OSRM is a C++ implementation of a high-performance routing engine for shortest paths in road networks. Licensed under the permissive 2-clause BSD license, OSRM is a free network service. OSRM supports Linux, FreeBSD, Windows, and Mac OS X platform.